3/20/2024 0 Comments Sonic dash engine game maker![]() ![]() Anyway, stop being so closed minded people. NEVER EVER do correctly(until MMF2, anyway). I've also seen a VERY worthy street fighter engine vs style in progress(which i can't talk about yet), something Clickteam will. And if any of you can show me a more optimized & better sonic physics in MMF(and no, I'm actually a staff member of THE GAMES PAGE, so don't even mention Super Speed Ball > heh), then the next time somebody brings up GM you guys are excused to do all your bitching. ![]() this GM version of the engine supports upto 10 instances without slowdown(60fps) on a really slow comp. The Sonic physics engine i posted above: my friend also made it in MMF(which is pushing MMF to it's limit, itself) and it can only handle 1 instance of sonic. Anyway, i just am trying to say to stop judging so fast when you don't even understand anything. GM *also* has extensions btw(in the form of DLLs), however it doesnt need as many and can do ANYTHING that MMF can do so far(including a much more stable method of online play which isnt very difficult). why does it have so many extensions? Because the base program isn't as complete. I've heard the arguments "But wahh MMF has extentions". And btw, I've been an avid MMF user for 6 years(and still am) before I began using GM so that you don't label me as a "fanboy"(which is retarded considering we're talking about game development programs here).I've already played a megaman game in GM as well that is the closest simulation to a true megaman game i've ever played(and my friend actually thought I WAS playing a emgaman game). I just want to show you an example of why GM is WAY more powerful than MMF. anyway, here's a Sonic 360 degree engine my friend made in a week. judging something as instant crap just because you don't know how to use it. and sometimes, you guys are SO CLOSEMINDED.
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